Lightmanager.init Lightmanager.skycolor 0.5/0.52/0.55 Lightmanager.ambientcolor 0.509804/0.517647/0.556863 Lightmanager.sunColor 0.7/0.67/0.63 Lightmanager.sunSpecColor 1/1/1 if v_arg1 == BF2Editor LightSettings.TerrainSunColor 0.97/0.81/0.57 LightSettings.TerrainSkyColor 0.63/0.70/0.75 LightmapSettings.waterSunIntensity 0 else terrain.sunColor 0.97/0.81/0.57 terrain.GIColor 0.63/0.70/0.75 terrain.waterSunIntensity 0 endIf Lightmanager.staticSunColor 0.67/0.64/0.55 Lightmanager.staticSpecularColor 1.00/1.00/1.00 Lightmanager.staticSkyColor 0.63/0.70/0.75 Lightmanager.singlePointColor 0.00/0.00/0.00 Lightmanager.sunDirection -0.501456/-0.611777/-0.611777 Lightmanager.enableSun 1 Lightmanager.effectSunColor 1.00/1.00/1.00 Lightmanager.effectShadowColor 1.00/1.00/1.00 Lightmanager.defaultEffectLightAffectionFactor 1 Lightmanager.hemilerpbias 1 hemiMapManager.setBaseHemiMap Levels/my_level1/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000 Lightmanager.treeAmbientColor 0.00/0.00/0.00 Lightmanager.treeSunColor 1.00/1.00/1.00 Lightmanager.treeSkyColor 1.00/1.00/1.00 if v_arg1 == BF2Editor else run /Common/Sky/SkyDome/skydome.con run /Common/Sky/Flare/flaresprite.con endIf Skydome.skyTemplate skydome Skydome.cloudTemplate cloudlayer Skydome.hasCloudLayer 0 Skydome.hasCloudLayer2 0 Skydome.scrolldirection 0/0 Skydome.scrolldirection2 0/0 Skydome.cloudTexture Skydome.cloudTexture2 Skydome.skyTexture Skydome.domeRotation 0 Skydome.fadeCloudsDistances 1000/1100 Skydome.cloudLerpFactors 0.5/0.5 Skydome.flareTexture Skydome.flareDirection 0.00/0.00/0.00 Renderer.fogColor 128.00/128.00/128.00 Renderer.fogStartEndAndBase 10.00/400.00/1.00/0.50