if v_arg1 == BF2Editor terrain.create TerrainEditable terrain.patchSize 128 terrain.subdividePatches 1 terrain.primaryWorldScale 2/0.0025/2 terrain.secondaryWorldScale 2/0.64/2 terrain.patchColormapSize 512 terrain.lowDetailmapSize 512 terrain.detailmapBaseName "Levels/my_level1/Detailmaps/tx" terrain.lowDetailmapBaseName "Levels/my_level1/LowDetailmaps/tx" terrain.colormapBaseName "Levels/my_level1/Colormaps/tx" terrain.lightmapBaseName "Levels/my_level1/Lightmaps/tx" terrain.farSideTiling 2/2 terrain.farTopTilingHi 16 terrain.farTopTilingLow 32 terrain.farYOffset 0 terrain.terrainWaterColor 0/0/0 terrain.init else terrain.create Terrain terrain.load Levels/my_level1/terraindata.raw endIf