rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\my_level1\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con else run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run tmp.con v_arg1 Undergrowth.load Levels\my_level1\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con endIf rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- gameLogic.setTeamName 1 "US" gameLogic.setTeamName 2 "MEC" gameLogic.setTeamLanguage 1 "English" gameLogic.setTeamLanguage 2 "MEC" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_us" gameLogic.setTeamFlag 2 "flag_mec" gameLogic.setKit 1 0 "US_Specops" "us_light_soldier" gameLogic.setKit 2 0 "MEC_Specops" "mec_light_soldier" gameLogic.setKit 1 1 "US_Sniper" "us_light_soldier" gameLogic.setKit 2 1 "MEC_Sniper" "mec_light_soldier" gameLogic.setKit 1 2 "US_Assault" "us_heavy_soldier" gameLogic.setKit 2 2 "MEC_Assault" "mec_heavy_soldier" gameLogic.setKit 1 3 "US_Support" "us_heavy_soldier" gameLogic.setKit 2 3 "MEC_Support" "mec_heavy_soldier" gameLogic.setKit 1 4 "US_Engineer" "us_light_soldier" gameLogic.setKit 2 4 "MEC_Engineer" "mec_light_soldier" gameLogic.setKit 1 5 "US_Medic" "us_light_soldier" gameLogic.setKit 2 5 "MEC_Medic" "mec_light_soldier" gameLogic.setKit 1 6 "US_AT" "us_heavy_soldier" gameLogic.setKit 2 6 "MEC_AT" "mec_heavy_soldier" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera -44/70/-152 -65/17/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 850 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 50 gameLogic.setDefaultNumberOfTicketsEx 16 2 50 gameLogic.setDefaultNumberOfTicketsEx 32 1 100 gameLogic.setDefaultNumberOfTicketsEx 32 2 100 gameLogic.setDefaultNumberOfTicketsEx 64 1 50 gameLogic.setDefaultNumberOfTicketsEx 64 2 50 gameLogic.setDefaultNumberOfTicketsEx 128 1 50 gameLogic.setDefaultNumberOfTicketsEx 128 2 50 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1